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Hutch

Lead UI Artist

Posted on 11 September 2026

About the role

💼 What you will do

• Join Hutch, a mobile games developer and publisher whose games have been played by over 300 million people, as a permanent Lead UI Artist in London. • Own and deliver visually impressive free-to-play gaming experiences, defining how players interact with Hutch’s games. • Lead the UI team and create sleek, clean, and stylish user interfaces. • Partner closely with UX, the Art Director, Design, and Product to turn UI requirements into beautiful player experiences. • Join small, empowered teams with the independence to take on creative and technical challenges. • Work a four-day week of 30 hours with no reduction in pay, plus flexible hours. • Work from the Shoreditch office in central London, with remote working two days a week.

📋 Job Requirements

• Bring proven UI Art leadership experience in the games industry across multiple titles, particularly live products. • Show a portfolio of high-quality visual art and design pieces with proven visual design skills. • Bring experience creating, maintaining, and evolving a design system for a digital product. • Take designs from concept through wireframes to functioning prototypes. • Understand UX and communication design conventions, how they shape player behaviour, and current and emerging trends. • Bring an excellent sense of visual language and messaging, keeping consistency across a project. • Implement assets in Unity and help drive technical improvements. • Bring excellent, proven skills in Figma and Adobe Creative Cloud. • Bring a strong understanding of AI tools and AI-generated imagery. • Bring experience working with third-party IP brand holders and licensing teams. • Communicate and present excellently. • Bring experience with version control. • Be able to work from the London office on a hybrid basis.

🌟 Nice-to-have

• Bring experience with Unity Version Control (Plastic SCM). • Bring experience in VFX, 2D animation, and motion graphics. • Work with 3D art software such as 3ds Max, Maya, Blender, or Substance. • Bring experience rebranding or evolving existing IPs. • Bring experience creating ASO, UA, social, and marketing assets. • Bring technical art skills.

🎯 Responsibilities

• Lead the UI team as its focal point, partnering with Art Direction, UX, Design, and Product on excellent UI designs. • Pitch ideas and take day-to-day ownership of UI visual direction. • Create and maintain style and brand guides, asset naming, and project structures in Figma and Unity. • Follow IP licensing requirements across all UI work. • Create high-quality UI artwork and source assets that match the game’s visual style. • Maintain visual consistency and a shared design system with the team. • Mentor the team, identify training needs, and guide career progression. • Work with client engineers to implement performant, bug-free UI in Unity. • Lead team presentations and attend regular design meetings. • Plan, cost, and schedule work with production, balancing scope against milestones. • Drive project-level UI design decisions and promote collaboration across teams.

About Hutch

😃 What Hutch offers

• Work a four-day week of up to 30 hours, Monday to Thursday, with no reduction in pay. • Enjoy flexible working hours and two remote days a week. • Earn an excellent salary. • Receive private health care. • Receive enhanced maternity leave of 18 weeks and paternity leave of 6 weeks. • Access mental health initiatives, including private mental health coaching. • Get support to learn, develop, and progress within Hutch. • Enjoy free snacks and drinks, social events, game launch parties, and Thursday night drinks.

💖 What makes Hutch unique

Hutch is a mobile games developer and publisher with studios in central London, Dundee, and Nova Scotia, Canada. Its mission is to build the most diverse and engaged automotive gaming community on mobile, and its games have been played by over 300 million people, with new titles in development. Hutch puts people first, with small, empowered teams and a culture where making great games never comes at the expense of time with family and friends.

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